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Dash and Shield Bash
+5
MushyMushy
Doofta
Thefallylord
Agu-San
alphappy
9 posters
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Dash and Shield Bash
OOO is planning on adding two new core actions to the gamepaly - Dash and Shield Bash.
Nick wrote:Hail Knights!
I'd like to announce two exciting new features that will be released in a future update: dashing and shield bashing. Both of these features will be available to all knights as part of their core set of actions.
*There is currently no ETA for these features, though they will soon be available to test on the Test Server*
Dash
The dash is used to evade enemy attacks quickly, providing a burst of speed and limited invulnerability. It provides a great 'escape' from monster attacks or from being surrounded by more agile monsters.
After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.
A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
Shield Bash
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. It's a great way to buy yourself an opening for an attack, or close ground quickly for a rush attack.
A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power. This provides an interesting trade-off for your defenses: should you miss the shield bash (or attempt to bash something far too big), you're left vulnerable.
A shield bash is always executed in the direction you are facing.
Both the dash and shield bash provide exciting gameplay possibilities as well as more strategic combat. Look for information about testing these features soon!
Re: Dash and Shield Bash
Dash, huh? Sounds like a Lockdown mechanic. ;o
Sounds interesting, though. Wonder how much it'll change the game.
Sounds interesting, though. Wonder how much it'll change the game.
Agu-San- Veteran
- Posts : 54
Join date : 2012-09-23
Age : 25
Location : New York City, New York.
Re: Dash and Shield Bash
They really are stepping up the RPG level arn't they? Anyway I think dash will be very useful but I think it should take awhile to recharge otherwise it would be a bit over powered. Secondly shield bash I'm really intrested by "doing a small amount of damage" and "attempt to bash something far too big" does this mean that different shields will have different attack power? Can this mean bigger shields can bash bigger monster? Anyway I am really looking forward for this! C:
Thefallylord- Guest
- Posts : 360
Join date : 2013-01-23
Age : 25
Location : UK
Re: Dash and Shield Bash
Hey, I got a great idea: Let's add in more imbalanced features instead of fixing the entire game first!
Dashes are going to make the game easier, at least revert some of the monster nerfs.
Dashes are going to make the game easier, at least revert some of the monster nerfs.
Re: Dash and Shield Bash
There's not a whole lot of "fixing the entire game" they can do. Your character's power doesn't really rely on statistics until you get to the very top of the PvP spectrum, so once you really understand the game's more obscure mechanics(shieldcancelling, shieldbumping, timing your shots so you don't use the full clip), the only way they could make the game more challenging is to add an AI that is actually smart.Doofta wrote:Hey, I got a great idea: Let's add in more imbalanced features instead of fixing the entire game first!
Dashes are going to make the game easier, at least revert some of the monster nerfs.
I don't think the balance is going to be affected that much. The dash is most likely going to last about a quarter of a second, move you only about 2 blocks, and be a trade-off in speed(like the roll in OoT; you stop for a brief moment after using it, gaining little or no total distance). I agree that the invulnerability portion of the dash borders on being unnecessary, however.
Overall, I'm just glad that they're adding something new that isn't a pathetic danger mission with nothing but mob swarms and joke bosses, recolors of armor or new accessories.
Re: Dash and Shield Bash
I feel like the dash is them trying to merge LD and PvE. Bad mix if you ask me.
I also feel SK is loosing its unique qualities and is heading for the standard mainstream RPG style.
And i wish theyd fix the freaking problems before they add more potential problems. wtf?
I also feel SK is loosing its unique qualities and is heading for the standard mainstream RPG style.
And i wish theyd fix the freaking problems before they add more potential problems. wtf?
Re: Dash and Shield Bash
No idea where you get that from. The "standard mainstream RPG style" is MORE DOTS MORE DPS MORE STATS, whereas options for maneuverability are something that you don't see in most RPGs.MushyMushy wrote:I also feel SK is loosing its unique qualities and is heading for the standard mainstream RPG style.
It gets the green light from me.
I personally went on the test server a few days ago and posted my review on the SK testing feedback so I'll give my same response here.
The dash/hop/skip is not entirely overpowered. You can't skip over traps and there is an precise 8 second cool down. Pretty useful when you're fighting 2-3 trojans. However now that its implemented in lockdown after that super sexy recon buff the minigame actually features some skill instead of the casual striker dance around hit and repeat technique. Or just smashing your mouse clicks. (and recons can retreat easier yeees)
The shield bash is pretty darn well thought out. If you do a bad bash then there is an 3-4 second pseudo-stun animation of you sitting still. This normally comes from Leeroy jenkin'ing into large groups. And the bash stun effect ranges from shield to shield. Its pretty godly on plate sets.
That's all I got from the test server. Cheers.
~Blazz
The dash/hop/skip is not entirely overpowered. You can't skip over traps and there is an precise 8 second cool down. Pretty useful when you're fighting 2-3 trojans. However now that its implemented in lockdown
The shield bash is pretty darn well thought out. If you do a bad bash then there is an 3-4 second pseudo-stun animation of you sitting still. This normally comes from Leeroy jenkin'ing into large groups. And the bash stun effect ranges from shield to shield. Its pretty godly on plate sets.
That's all I got from the test server. Cheers.
~Blazz
Blazzerus- Officer
- Posts : 36
Join date : 2012-11-01
Location : Kalos Region
Re: Dash and Shield Bash
Good infos Blazz, tyvm. My only question: Is all this replacing or supplementing the traditional "shield bump" maneuver?
Also, I fail to see how SK is anything like normal RPGs. I mean we are flinging stats at eachother and mobs more and more, but its not like it doesn't still require a certain amount of finesse to achieve. Or rage
Also, I fail to see how SK is anything like normal RPGs. I mean we are flinging stats at eachother and mobs more and more, but its not like it doesn't still require a certain amount of finesse to achieve. Or rage
Re: Dash and Shield Bash
>finesseWhiletrue wrote:Good infos Blazz, tyvm. My only question: Is all this replacing or supplementing the traditional "shield bump" maneuver?
Also, I fail to see how SK is anything like normal RPGs. I mean we are flinging stats at eachother and mobs more and more, but its not like it doesn't still require a certain amount of finesse to achieve. Or rage
autoaim
problem solved
Re: Dash and Shield Bash
Whiletrue wrote:Good infos Blazz, tyvm. My only question: Is all this replacing or supplementing the traditional "shield bump" maneuver?
Shield bumping is still there. It has not been replaced with shield bashing.
Although, I am worried that some people will have some difficulty with the button layout of dashing and bashing. Its not preset, you can set it yourself. I mean what buttons people will use for the new features that make them comfortable. Took me a while but I found a good layout for me. Cheers.
~Blazz
Blazzerus- Officer
- Posts : 36
Join date : 2012-11-01
Location : Kalos Region
Re: Dash and Shield Bash
I think E and R are unused by default. Those would work perfectly. Otherwise, you could also bump 1234 up to 3456 and use 1 and 2.Blazzerus wrote:Although, I am worried that some people will have some difficulty with the button layout of dashing and bashing. Its not preset, you can set it yourself. I mean what buttons people will use for the new features that make them comfortable. Took me a while but I found a good layout for me. Cheers.
~Blazz
Re: Dash and Shield Bash
Official video for the evasive dash and shield bash(19 seconds long with 6 seconds of intro and 4 seconds of outro!):
Also, dust bunnies in arenas, I guess.
Also, dust bunnies in arenas, I guess.
Re: Dash and Shield Bash
Here are the patchnotes.
And an update:
- Spoiler:
- Dash and Bash through the Clockworks!
In order to help combat the ever-growing threat within the Clockworks, all Knights can now use two powerful abilities: the evasive dash and the stunning shield bash! Both abilities have default mappings in each control scheme or can be set in Custom Controls.
Dash
The dash provides a burst of speed and limited invulnerability, allowing a knight to evade the damage caused by enemy attacks but not damage from hazards and traps. After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.
A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
Shield Bash
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power.
A shield bash is always executed in the direction you are facing.
Coliseum
- The Recon Cloak can now take multiple hits before breaking, much like the Guardian and Striker class abilities.
- Dash can be used in Lockdown, but not in Blast Network
- Shield Bash cannot be used in either Lockdown or Blast Network
Updated Item Pills and Icons
As part of the continuing push to improve the visuals of Spiral Knights, item pills and icons have been updated to show much more detail.
Other Changes
- The weapon selector wheel can now be disabled in Preferences
- Modifier keys can now be bound to keyboard, mouse, or gamepads. These can used as regular buttons.
- Updated/changed various minimap icons for vendors
Bugfixes
- Recons once again fade-out/fade-in when going invisible
- Moved the Timer so it no longer overlaps with the shield bar
- Razwog's health bar now correctly displays
And an update:
- Spoiler:
- Unfortunately there was an issue with releasing the patch. We are working on resolving this as soon as possible. Thank you for your patience and apologies for the trouble.
"The build went wrong, and the new stuff didn't make it in. Apologies, all. The devs are rebuilding and will do a new release in a couple of hours."
Re: Dash and Shield Bash
Oh boy, can't wait to hop in LD and see people whine about lag AND the recon fix(somebody's going to call it now broken and think they're hilarious of course)!Doofta wrote:...
- The Recon Cloak can now take multiple hits before breaking, much like the Guardian and Striker class abilities.
...
- The weapon selector wheel can now be disabled in Preferences
...
- Recons once again fade-out/fade-in when going invisible
Re: Dash and Shield Bash
So the update is live.
Both new moves appear to functional. The bash technically has no cooldown but requires that your shield be at full power, and consumes half of it. It moves you roughly 6 tiles, while the dash moves you about 5 but is quicker and has no delay at the end or beginning, whereas the bash does.
A "show weapon selection wheel" option was added, but it does nothing. No joke.
Every icon in the arsenal has also been changed. It looks okay for some equipment, but generally was an unnecessary change.
Images: helmets, shields, materials, character screen with dash cooldown icon
Both new moves appear to functional. The bash technically has no cooldown but requires that your shield be at full power, and consumes half of it. It moves you roughly 6 tiles, while the dash moves you about 5 but is quicker and has no delay at the end or beginning, whereas the bash does.
A "show weapon selection wheel" option was added, but it does nothing. No joke.
Every icon in the arsenal has also been changed. It looks okay for some equipment, but generally was an unnecessary change.
Images: helmets, shields, materials, character screen with dash cooldown icon
- Spoiler:
Re: Dash and Shield Bash
Okay, it turns out that it doesn't take effect until you change levels, which makes negative infinity sense to me. It's an interface element...alphappy wrote:A "show weapon selection wheel" option was added, but it does nothing. No joke.
edit: just found out that bombs no longer take nearly as much time to place - that is, the time that you would be spamming if you just kept clicking the attack button has been reduced. You lose almost no speed in placing a bomb.
Also, another patch is coming out in 25ish minutes(saw that coming from a mile away).
Re: Dash and Shield Bash
Thanks for mentioning that bomb modifications. That's something I did not noticed before.
The interface changes are alright, seems like they are trying to add in more visuals into the interface. I can see the inventory working out when I'm vending stuff in the arsenal and there's things with similar names. Although I do miss the minimalism. It'll be neat if they reintroduce this as a skin of some sort.
Dash and shield bash do add more to the gameplay for me. It's nice having free new things to play around with, it's subtly refreshing for someone who has played for a while with similar tactics.
The interface changes are alright, seems like they are trying to add in more visuals into the interface. I can see the inventory working out when I'm vending stuff in the arsenal and there's things with similar names. Although I do miss the minimalism. It'll be neat if they reintroduce this as a skin of some sort.
Dash and shield bash do add more to the gameplay for me. It's nice having free new things to play around with, it's subtly refreshing for someone who has played for a while with similar tactics.
Re: Dash and Shield Bash
For me the dash n' bash have been amusing and the fun you can have with them on elevators is like when they added hammers. They've changed up my gameplay a tad in PvE, but a good bit in PvP. The interface is interesting, but I do wish you could swap between it and Flare's 'Minimalism.' Still wishing for them to make an option to make your crs/ce visible like it was. The recon addition, so far, doesn't seem to accomplish anything in terms of them surviving longer or more people playing as them. What I have noticed in Lockdown is some weird thing going on with haze bombs.
Dash and Bash to your heart's content!
~Mush
Dash and Bash to your heart's content!
~Mush
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