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» New content!
by Welux Mon Apr 28, 2014 8:28 pm
More new mobs!
+2
Thefallylord
alphappy
6 posters
Page 1 of 1
More new mobs!
This update is already in effect since about 2:30 PM CST.
In short: new fiends, Greavers buffed, and what sounds like a stupid update the interface concerning control configuration.
In short: new fiends, Greavers buffed, and what sounds like a stupid update the interface concerning control configuration.
Crazyoddbaa wrote:Great Gluttonous Gorgos!
A new fiend has been summoned from the Underworld to swell the ranks of the devilite workforce: the gluttonous gorgo!
Gorgos are bulbous fiends who are constantly on the lookout for their next meal. Within the Underworld they are among the lowest in the fiendish pecking order and are used as a twisted form of motivation for white collar devilites. For those that don't work hard every day will eventually become a terrible gorgo; their bodies bloating and their two eyes forming into one, because why waste all that extra energy blinking both?
Gorgos will now appear alongside their devilite coworkers in any fiendish encounter within the Clockworks and come in the following varieties:
- Gorgo
- Firegut
- Guster
- Storm Belly
- Waster
A Focus on Fiends
Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.
Control Schemes
We've added a new way to set your controls in the options menu!
For new players, the option to choose a control scheme will appear after creating your character! For existing players installing the game on a new machine or for those who have never changed their controls, the option to choose controls will appear just after logging in.
If you'd like to change your controls at any time, you'll find the new options under "Controls" in the options menu! Please note: choosing a new default control scheme will override any customized controls.
Of course, you can still customize your controls with the Custom scheme option!
Bugfixes
- Steam mic icon no longer overlaps Party leader icon
Re: More new mobs!
I'v not seen the new mobs yet but since they also buffed Greaver's health, I think they did this because of the nerf on devilites. Also the control interface doesn't really concern me and all it is, is a picture to show people (noobs) where the defualt controls are the editing is still the same.
Thefallylord- Guest
- Posts : 360
Join date : 2013-01-23
Age : 25
Location : UK
Re: More new mobs!
Feedback on Gogos:
-Basically alpha wolvers.
-Fully integrated in regular fiend levels
Kinda nice to have a melee-oriented fiend. Their health and attack pattern is extremely similar to that of alpha wolvers; the main difference is Gorgos can't warp, but do have much, much better tracking. Deal with them accordingly.
-Basically alpha wolvers.
-Fully integrated in regular fiend levels
Kinda nice to have a melee-oriented fiend. Their health and attack pattern is extremely similar to that of alpha wolvers; the main difference is Gorgos can't warp, but do have much, much better tracking. Deal with them accordingly.
Red Hawk One- Crazy like a fox
- Posts : 194
Join date : 2012-06-19
Location : Upper blagosphere
Re: More new mobs!
Not quite removed - it got moved to the Game tab of the options. The toggle hotkey still exists in the controls.MushyMushy wrote:i noticed the AA option under controls has been removed. or im just blind.
Re: More new mobs!
I love it when the gorgos die, they stop flying and fall onto the floor, but their wings still flap and it's hilarious! xD
andersenio- Veteran
- Posts : 282
Join date : 2012-12-05
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