Aurora SK Guild
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» *knock knock*
by Welux Wed Jul 22, 2015 1:49 pm

» Spiral Knight's Wiki List of Useful Links
by Ankoku Flare Sun Mar 15, 2015 6:25 pm

» Fehzor's guide to farming crafting supplies
by Ankoku Flare Thu Mar 12, 2015 6:28 pm

» [Brushes off the Dust]
by Darkreaperwolf Sat Feb 21, 2015 8:39 pm

» Anyone else looking for the new recipes
by Urameshiya Wed Dec 24, 2014 11:49 am

» The long awaited...
by ReadReact Fri Dec 05, 2014 1:33 am

» I think it's time for an old knight to retire (Giveaway raffle thing - winners announced!)
by Kupoo Thu May 01, 2014 6:46 pm

» New content!
by Welux Mon Apr 28, 2014 8:28 pm


More new mobs!

+2
Thefallylord
alphappy
6 posters

Go down

More new mobs! Empty More new mobs!

Post  alphappy Wed May 01, 2013 5:34 pm

This update is already in effect since about 2:30 PM CST.
In short: new fiends, Greavers buffed, and what sounds like a stupid update the interface concerning control configuration.
Crazyoddbaa wrote:Great Gluttonous Gorgos!
A new fiend has been summoned from the Underworld to swell the ranks of the devilite workforce: the gluttonous gorgo!

Gorgos are bulbous fiends who are constantly on the lookout for their next meal. Within the Underworld they are among the lowest in the fiendish pecking order and are used as a twisted form of motivation for white collar devilites. For those that don't work hard every day will eventually become a terrible gorgo; their bodies bloating and their two eyes forming into one, because why waste all that extra energy blinking both?

Gorgos will now appear alongside their devilite coworkers in any fiendish encounter within the Clockworks and come in the following varieties:
- Gorgo
- Firegut
- Guster
- Storm Belly
- Waster

A Focus on Fiends
Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.

Control Schemes
We've added a new way to set your controls in the options menu!

For new players, the option to choose a control scheme will appear after creating your character! For existing players installing the game on a new machine or for those who have never changed their controls, the option to choose controls will appear just after logging in.

If you'd like to change your controls at any time, you'll find the new options under "Controls" in the options menu! Please note: choosing a new default control scheme will override any customized controls.

Of course, you can still customize your controls with the Custom scheme option!

Bugfixes
- Steam mic icon no longer overlaps Party leader icon
alphappy
alphappy
Alumni
Alumni

Posts : 487
Join date : 2012-06-22
Age : 29
Location : Alabama, USA

http://alphappy.tumblr.com

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  Thefallylord Wed May 01, 2013 5:56 pm

I'v not seen the new mobs yet but since they also buffed Greaver's health, I think they did this because of the nerf on devilites. Also the control interface doesn't really concern me and all it is, is a picture to show people (noobs) where the defualt controls are the editing is still the same.
Thefallylord
Thefallylord
Guest
Guest

Posts : 360
Join date : 2013-01-23
Age : 25
Location : UK

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  MushyMushy Wed May 01, 2013 6:15 pm

i noticed the AA option under controls has been removed. or im just blind.
MushyMushy
MushyMushy
Alumni
Alumni

Posts : 737
Join date : 2012-09-28
Age : 25
Location : USA

http://www.ign.com/

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  Red Hawk One Wed May 01, 2013 7:02 pm

Feedback on Gogos:

-Basically alpha wolvers.
-Fully integrated in regular fiend levels

Kinda nice to have a melee-oriented fiend. Their health and attack pattern is extremely similar to that of alpha wolvers; the main difference is Gorgos can't warp, but do have much, much better tracking. Deal with them accordingly.
Red Hawk One
Red Hawk One
Crazy like a fox
Crazy like a fox

Posts : 194
Join date : 2012-06-19
Location : Upper blagosphere

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  alphappy Wed May 01, 2013 8:17 pm

MushyMushy wrote:i noticed the AA option under controls has been removed. or im just blind.
Not quite removed - it got moved to the Game tab of the options. The toggle hotkey still exists in the controls.
alphappy
alphappy
Alumni
Alumni

Posts : 487
Join date : 2012-06-22
Age : 29
Location : Alabama, USA

http://alphappy.tumblr.com

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  Det-the-EpicVentur Wed May 01, 2013 10:48 pm

Interesting.....
Det-the-EpicVentur
Det-the-EpicVentur
Member
Member

Posts : 251
Join date : 2012-08-12
Age : 110
Location : Your house

http://images.google.com/search?num=10&hl=en&site=&t

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  andersenio Fri May 03, 2013 2:33 am

I love it when the gorgos die, they stop flying and fall onto the floor, but their wings still flap and it's hilarious! xD
andersenio
andersenio
Veteran
Veteran

Posts : 282
Join date : 2012-12-05

Back to top Go down

More new mobs! Empty Re: More new mobs!

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum